Nightmare Chilled Cow


Nightmare Chilled Cow comes for you when you take the plush in Synthetic Land. A few seconds after the lights go out, it arrives far away with a scream and pulls itself toward you on its claws. It can't be hurt.
How it hunts
- It only moves along the corridors, never into a field.
- At every crossing it stops and looks down the side corridors. It also looks into the big field entrances.
- See it, and it sees you: its eyes turn red and it runs at you.
- The further behind it is, the faster it goes. It breaks anything players built in the corridors.

Tip
Being chased? Duck into a field and stand where none of the big entrances can see you. It checks each one, then gives up. It never looks through the small brick holes.
The grab
If it catches you in front of it, its giant hands close in and you wake up at home: "That cow was way too big to be chill." If you were carrying the plush, it's destroyed and the event is over.